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3. March 2023

A Better R2 Sequence

In 2018, a new type of low discrepancy quasirandom sequences based on the golden ratio has been presented by Dr. Martin Roberts, commonly called "Roberts Sequences" or in the 2D case, R2 sequence. Quasirandom sequences are ubiquitous in rendering, as they…

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DEVLOGS

20. July 2024 in Devlog

Devlog July 2024

DEVLOG JULY 2024 Hello folks! It's been a while since the last update, and I'm excited to share some significant progress on the shaders. Further below, I went into more detail on some of the topics. There's a lot to cover…
Read More
26. September 2023 in Devlog

Devlog September ’23

DEVLOG SEPTEMBER '23 Lots of stuff getting released this month! METEOR I proudly present Marty's Extra Effects for ReShade (METEOR), available on GitHub here. Whereas iMMERSE is designed to cover the main ReShade uses cases with severely overengineered solutions, METEOR contains…
Read More
1. July 2023 in Devlog

Devlog July 2023

DEVLOG JULY '23 Something is coming... As you might have noticed, I have a tendency to surprise you with sudden releases, without teasing for too long. However, this time, I believe it's fitting to offer a small preview. This project has…
Read More
27. June 2023 in Devlog

Devlog May 2023

DEVLOG APRIL '23 Another month, another update! This devlog has originally been published on Discord and has been crossposted here to fill the category a bit. A note before I get into it, I also updated the free iMMERSE shaders on…
Read More
27. June 2023 in Devlog

Devlog April 2023

DEVLOG APRIL '23 This devlog has originally been published on Discord and has been crossposted here to fill the category a bit. I've mentioned here and there that I'm working on rewrite of qUINT and it's finally reached a release state.…
Read More
Blog
22. July 2023

ReShade and Hunt Showdown

There has been a surge of YouTube videos, reddit threads and more discussing the cheating potential of ReShade in Hunt Showdown. This is an attempt to clear up lots of misconceptions found in comment sections on that topic. The Situation Using…
Blog
3. March 2023

A Better R2 Sequence

In 2018, a new type of low discrepancy quasirandom sequences based on the golden ratio has been presented by Dr. Martin Roberts, commonly called "Roberts Sequences" or in the 2D case, R2 sequence. Quasirandom sequences are ubiquitous in rendering, as they…
Blog
7. September 2022

Fixing Photoshops Overlay Blend Mode

To kick off the blog section with a some developer coolness, I’ve decided to cover a small piece of code I invented a while ago. It is relatively tiny, but the process of getting there shows how much work goes into…
20. July 2024 in Devlog

Devlog July 2024

DEVLOG JULY 2024 Hello folks! It's been a while since the last update, and I'm excited to share some significant progress on the shaders. Further below, I went into more detail on some of the topics. There's a lot to cover…
Read More
26. September 2023 in Devlog

Devlog September ’23

DEVLOG SEPTEMBER '23 Lots of stuff getting released this month! METEOR I proudly present Marty's Extra Effects for ReShade (METEOR), available on GitHub here. Whereas iMMERSE is designed to cover the main ReShade uses cases with severely overengineered solutions, METEOR contains…
Read More
1. July 2023 in Devlog

Devlog July 2023

DEVLOG JULY '23 Something is coming... As you might have noticed, I have a tendency to surprise you with sudden releases, without teasing for too long. However, this time, I believe it's fitting to offer a small preview. This project has…
Read More
27. June 2023 in Devlog

Devlog May 2023

DEVLOG APRIL '23 Another month, another update! This devlog has originally been published on Discord and has been crossposted here to fill the category a bit. A note before I get into it, I also updated the free iMMERSE shaders on…
Read More
27. June 2023 in Devlog

Devlog April 2023

DEVLOG APRIL '23 This devlog has originally been published on Discord and has been crossposted here to fill the category a bit. I've mentioned here and there that I'm working on rewrite of qUINT and it's finally reached a release state.…
Read More
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